Peloton Interactive
Financials
Estimates*
USD | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 |
---|---|---|---|---|---|---|---|
Revenues | 4.0b | 3.6b | 2.8b | 2.7b | 2.5b | 2.5b | 2.6b |
% growth | 120 % | (11 %) | (22 %) | (4 %) | (9 %) | 1 % | 3 % |
EBITDA | (116m) | (1.5b) | (688m) | (261m) | 232m | 264m | 256m |
% EBITDA margin | (3 %) | (42 %) | (25 %) | (10 %) | 9 % | 11 % | 10 % |
Profit | (189m) | (2.8b) | (1.3b) | (552m) | (215m) | (215m) | (175m) |
% profit margin | (5 %) | (79 %) | (45 %) | (20 %) | (9 %) | (9 %) | (7 %) |
EV / revenue | 8.8x | 0.9x | 1.3x | 0.8x | 1.1x | 1.1x | 1.4x |
EV / EBITDA | -304.8x | -2.3x | -5.2x | -7.9x | 11.6x | 10.8x | 14.0x |
R&D budget | 248m | 360m | 318m | 305m | - | - | - |
R&D % of revenue | 6 % | 10 % | 11 % | 11 % | - | - | - |
Source: Dealroom estimates
Date | Investors | Amount | Round |
---|---|---|---|
- | N/A | - | |
$400k | Seed | ||
$3.5m | Series A | ||
N/A | $300k | - | |
$10.5m | Series B | ||
$30.0m | Series C | ||
$75.0m | Series D | ||
$325m | Series E | ||
$550m Valuation: $4.0b 18.3x EV/LTM Revenues -59.7x EV/LTM EBITDA | Series F | ||
* | N/A | - | |
N/A | $1.3b Valuation: $7.7b 17.7x EV/LTM Revenues -188.3x EV/LTM EBITDA | IPO | |
* | N/A | $875m | Post IPO Debt |
* | $1.1b | Post IPO Debt | |
* | N/A | $350m | Post IPO Convertible |
Total Funding | CAD1.4b |
Related Content
Recent News about Peloton Interactive
EditPeloton Interactive, Inc. is a fitness technology company that has revolutionized the way people exercise at home. Founded by John Foley, Peloton offers high-energy indoor cycling workouts through its innovative exercise bike, which streams live and on-demand classes directly to users' homes. The company primarily serves fitness enthusiasts who prefer the convenience and flexibility of working out at home rather than going to a gym.
Peloton operates in the rapidly growing market of virtual fitness, which combines traditional exercise with modern technology to provide an immersive workout experience. The company's flagship product is the Peloton Bike, which features a large screen for streaming classes led by professional instructors. These classes range from beginner to advanced levels, ensuring that users of all fitness levels can find suitable workouts.
Peloton's business model is based on a combination of hardware sales and subscription services. Customers purchase the Peloton Bike, which comes with a significant upfront cost. Additionally, users subscribe to Peloton's digital content service, which provides access to a vast library of live and on-demand classes. This subscription model generates recurring revenue for the company, making it a sustainable business.
Peloton makes money through the sale of its exercise bikes and the monthly subscription fees for its digital content. The company also offers additional fitness equipment and accessories, such as weights and heart rate monitors, which contribute to its revenue stream. By continuously expanding its content library and introducing new features, Peloton aims to retain its existing customer base while attracting new users.
In summary, Peloton is a leader in the virtual fitness market, offering a unique combination of high-quality exercise equipment and engaging digital content. Its innovative approach to home workouts has garnered a loyal customer base and positioned the company for continued growth.
Keywords: Peloton, indoor cycling, virtual fitness, exercise bike, live classes, on-demand workouts, subscription service, fitness technology, home workouts, John Foley.