Kubo
Financials
Estimates*
DKK | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 |
---|---|---|---|---|---|---|---|
Profit | (<1m) | (3.1m) | (5.7m) | (12.3m) | (11.1m) | (10.7m) | (12.3m) |
Date | Investors | Amount | Round |
---|---|---|---|
- | N/A | - | |
* | €100k | Seed | |
$980k | Early VC | ||
$530k Valuation: $2.9m | Early VC | ||
DKK15.0m | Early VC | ||
Total Funding | €3.5m |
Related Content
Recent News about Kubo
EditKUBO Robotics is a pioneering company focused on making computer science and coding education accessible to young students, starting from the age of four. The company operates in the educational technology market, providing innovative classroom solutions that break down the barriers to teaching complex subjects like coding. KUBO's product line includes starter sets, add-on sets, and comprehensive bundles, all designed to be easy to set up with no prior experience required and no need for screens or software. This makes it an ideal solution for both tech-savvy and technology-shy educators and students.
KUBO Robotics primarily serves educational institutions, including primary schools and early learning centers, aiming to integrate STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through play. The business model revolves around selling these educational kits and offering supplementary resources such as lesson plans, classroom activities, and video tutorials. Revenue is generated through direct sales of their products and potentially through partnerships with educational distributors.
The company is headquartered in Odense, Denmark, and has garnered multiple awards for its innovative approach to education. By making coding easy and fun, KUBO Robotics aims to foster a new generation of tech-savvy individuals from a very young age.
Keywords: educational technology, coding education, STEAM learning, classroom solutions, young students, primary schools, easy setup, no screens, lesson plans, award-winning.